

Altitude - A CMU Project
(Game Dev)
A two-week sprint to ship a 3–5 minute, physical-interface "skydiving" experience. I served as producer, playtest coordinator and sound designer, leading sprint planning, daily stand-ups, and a lightweight workflow in Google Space—intentionally skipping Jira to keep ramp time near zero.
Gameplay Video

Project Goal
Build an interface to perform a task
Prompt: Skydiving / Parachuting
Platform: PC + Adaptive Controller/Kit + Foot Pedals
Duration: 2 weeks
Team: 2 Programmers, 2 Artists, 1 Producer

Overview
MY ROLE:
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Producer
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Playtest Coordinator
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Sound Designer
PT. 1 GAMEPLAY OVERVIEW
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Prompted to design around “skydiving,” we built Altitude, a physical-interface game using two air mattresses, a stomach pillow, an Xbox Adaptive Controller (two hand buttons) and two foot pedals. The guest steers while “falling,” trying to pass through rings and land safely on the pad.
GOAL:
Reach the landing pad; pass through as many rings as possible en route.
RESOURCES:
3 parachutes / 3 lives
DIFFICULTY CURVE:
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Above the clouds – green rings, large/easy.
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Inside the clouds (stormy) – yellow rings, smaller/moving; seagulls attempt to steal parachutes.
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Below the clouds – sunny but crowded with fast red rings and many seagulls.

Above the clouds

Inside the clouds

Below the clouds
PT. 2 MY PRODUCTION DECISIONS
AGILE, BUT LIGHTWEIGHT TOOLING:
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2-week scope and a team new to Jira → I kept overhead low with Google Sheets (backlog, owners, due dates, status) and one page of “definition of done” for each milestone.

Programming checklist


Art
Checklist
Sound
Checklist
SINGLE SOURCE OF IMPORTANT NOTES / UPDATES:
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All docs (design notes, video documentation, ideations) lived in Google Drive
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All notes summarized in a observation → feedback → future plans format.

Google Drive

Note-Taking Structure
PLAYTEST OPS:
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I scheduled/hosted tests and converted issues into the Google Sheet with owners and priority / deadline.
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I designed, built and updated the physical interface based on guest experiences.

Post-Playtest Checklist



Physical Interface Built

